We are very pleased to present Milky an anthropomorphic intelligent milk carton. Within this approach we present a new way of emotional interaction with products and furthermore the purpose to give customers a better view of a product’s life-cycle. This realization also demonstrates the thin frontier between pure mobile applications development and the creation and usage of tangible objects.

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New tangible interactions with Cubtile by Immersion

On May 12, 2012, in News, by advanti-staff

We are very pleased to use a very original multitouch device: the Cubtile. The Cubtile produced by Immersion is a cube which five touchable sides. We combined the Cube with our interfaces and 3D games. For those who followed our Wii Balance Board hacking in 2008, you will notice on following picture gallery that two of our students have (re)used the Wii Balance Board in order to control the camera view of a famous 3D game. In order to shoot or to select options they are using each single side of the Cubtile.

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Cirius Demonstrator at CeBIT 2012

On April 18, 2012, in News, by advanti-staff

Cirius-Demonstrator – Multimodal interaction for heterogeneous semantic Web services and knowledge

Cirius - Graphical User Interface

[ more informations about our system > ]


Calisto – new video published on YouTube

On June 1, 2011, in News, by advanti-staff

Collaborative Assistant for Live Semantic Interactions with Tangible Objects
Use your own media, out of the storage of your own Smartphone and synchronize it with our App to the Calisto kiosk terminal. Then you can use your own media to explore in the Internet of Services via our intelligent agents called Spotlets.
[ more informations about our system > ]

Calisto at ITS-2010

Multimodal Interaction at CeBIT 2011

On February 23, 2011, in News, by advanti-staff

Multimodal Interacton : Meet us at the CeBIT in Hanover / Hall 9, B47
Multimodal interaction for semantic services and knowledge bases via the Calisto-Framework
[ more informations about our system ]

CeBIT 2011

Calisto is shown at the ITS 2010 in Saarbrücken, Germany. This conference presents research in the design and use of new and emerging tabletop and interactive surface technologies. more informations

Calisto at ITS-2010

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Calisto @ THESEUS Innovation Center – Berlin

On June 30, 2010, in News, by advanti-staff

Calisto System

Calisto (Collaborative Assistant for Live Semantic Interactions with Tangible Object) is a new multimodal semantic based dialogue system. Natural language and gesture interaction with a touch terminal or smartphone offer simplified, exciting and unexpected possibilities to explore knowledge databases. Comprehensive information linked to a specific domain can be made available very intuitively. Through an intelligent sharing system, it is also possible to share information between two mobile phones.

Learn more about this system >

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Collaborative Media Exchange Terminal – CoMET

On June 30, 2010, in News, by advanti-staff

CoMET System

“Web 3.0 includes concepts like Semantic Web, OWL, RDF stores and complex SPARQL queries. We wanted to make it easier for users to utilize the upcoming internet technologies by using a new concept called Spotlets.

The CoMET System, as we named our system is a to open a new way to interact with semantic annotated objects.
In our video we have shown how easy it is to interact over gestures with a show case using a semantic annotated database that everyone has in his pocket : the iPhone or iPod Touch

Simon and Matthieu

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Welcome to the Advanced Tangible Interface Lab

On June 30, 2010, in News, by advanti-staff

This page is dedicated to the Wii Balance Board Project launched by Simon Bergweiler and Matthieu Deru at the DFKI (German Research Center for Artificial Intelligence) in Saarbrücken – Germany.

“First of all we’d like to thank you for all the comments and questions concerning our two YouTube videos. This page will try to answer your questions concerning our project, but also will let you discover in pictures the usage of the Wii Balance Board with interfaces. In the FAQ we have collected frequently asked questions and we will give you tips on how to realize an easy adaptation of our C# software for your own use.” Simon and Matthieu

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